“The sketch is arguably the most critical stage of an illustration. Conjuring thumbnails, narrowing the concept, clarifying the message, all of it boils down to the sketch: the blueprint for what will eventually be the final piece. For me, lazy sketching tends to result in client misunderstandings, technical frustrations, slower execution, and (worst of all) lukewarm finals. I respect the sketch phase. Up until a year ago, it was also the one step I absolutely dreaded.
Before last fall, I did all of my sketching in Photoshop. Thumbnails were pencil and paper and sometimes those would be scanned in as the base layer, but the real work was all digital. My problem is that I just don’t really enjoy working digitally. Something about it has never felt very satisfying to me. “