Posts Tagged ‘ Puzzle ’

Black And White Photomontages


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Thomas Barbèy grew up in Geneva, Switzerland, across the street from the “Caran D’ache” factory, the largest manufacturer of art supplies. He started drawing seriously at the age of 13, using black “encre de Chine” and gouaches for color. His influences were Philippe Druillet, Roger Dean and H.R. Giger. Today, he resides in Las Vegas and travels the world, taking his camera wherever he goes. Thomas has been a photographer for over twenty years now and prefers to use his old Canon AE1s when he shoots in 35mm or his RB67 when he shoots in medium format. More recently, he has been doing Black and White Photomontages for the sole purpose of doing Fine Art, without working for a specific client. He has combined several images taken over a period of twenty years to create surreal situations with the help of the enlarger in a dark room. His work has a specific style and is very characteristic. He only works with Black and White, including Sepia toning at times.

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The picture takes you into an imaginary world where you can see the captain telling the passengers to fasten their safety belts and get prepared for the descent, and so on. At times Thomas comes up with ideas beforehand, try to materialize them and it works. At other times, it comes as an accident, where the ideas come afterwards, when the image is already finished and the concept has yet to be understood. Thomas claims he is learning constantly through the process of creation. Thomas travels 2-3 times a year to take photographs of different things and places. Sometimes he uses an image several years later, but only when it fits, like the perfect piece in a puzzle, and completes his latest project. Some images are composed of negatives that are separated by a decade in the actual time that he has taken them and only come to life when they found their perfect match. It’s the combination of two or more negatives that give birth to a completely unusual vision, but most of all, the title he gives the final image is the glue and the substance of the piece.

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Puzzle Calendar.


Dia is a clever twist on the calendar that provides an interactive and fun way to interpret passing time. The system was created by Goncalo Campos and is based on 366 (one extra for leap years) modified puzzle pieces that can link to any neighboring piece, allowing you to create a visual expression of how you see the year. It won’t help keep track of daily tasks, but after it’s completed it can be kept as a framed keepsake to reflect on years passed.

Games Make The Best Wallpaper.


Repeating patterns are at the heart of most wallpapers, as they are part of the core of many simple, old-school, paper-and-pen games. While elementary in design (and execution), these basic black-and-white wallpaper designs feature an element of creative, unique and ultimately unpredictable emergent design that makes them grow more complex with time.  The first layer – the original printed design – is as simple as it gets: a series of mazes, tic-tac-toe boards and crossword puzzles that naturally lend themselves to virtually infinite extension in any direction. Created by CinqCinq, these have been placed as the backdrops of art installations and waiting room interiors- perfect places to encourage spontaneous interaction.

By setting out specific colors of pencil, pen, crayon or marker, the designer (or space owner) gets to exert another level of control but ultimately leaves the finished product in the hands of people who pass through a given space. The palette is provided, but the rest evolves in a curiously natural way (and helps beat the boredom of waiting).  The neatest part, arguably, is the way in which the original pattern actually fades as you step away from the wall surface – the thin black lines dissolve against a largely-white surface, and the colorful overlays end up taking over as the dominant visual component. Given sufficient time, the original pattern could potentially disappear entirely, leaving only added layers showing.