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Posts Tagged ‘ Plant ’

Head Road 1815 – Cape Town, South Africa


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Cape Town-based architects SAOTA completed this architectural gem. Head Road 1815 was designed for a young couple, wanting a dynamic and striking home, primarily for themselves, with guest accommodation separated from their own living areas. The luxury property can be found in Fresnaye, Cape Town, South Africa. The luxury Cape Town property views towards the north and west over Fresnaye as well as at the rear of the site. The site falls very steeply and due to the high elevation of the road and the restrictions on the building form, the house is raised above the property on high columns. The house includes three-storeys accommodating three en-suite guest rooms on the ground floor, with a plant area and a staff flatlet at the rear. The first floor is the main living level, with a large living room and dining room opening to a covered and uncovered pool terrace. The kitchen is positioned to enjoy views through the glass roof towards Lion’s Head. The entrance hall is accessed by gentle steps from Head Road preceded by a glass-roofed external lobby space. The second floor accommodates the master bedroom, dressing room and a light-filled en-suite with views over the pool below.

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Botanicus Interactus.


“Botanicus Interacticus” is a Disney research project that uses an electrode in the soil of a plant to turn the entire plant into a multitouch interface that can be used to control computers and other devices.

 

 

Botanicus Interacticus is a technology for designing highly expressive interactive plants, both living and artificial. The technology is driven by the rapid fusion of our computing and living spaces. Botanicus Interacticus an interaction platform that takes interaction from computing devices and places it anywhere in the physical environment. In particular we are targeting living plants.

Botanicus Interacticus has a number of unique properties. This instrumentation of plants is simple, non-invasive, and does not damage the plants. It requires only a single wire placed anywhere in the soil. The interaction with plants goes beyond simple touch and allows rich gestural interaction. Examples include: sliding fingers on the stem of the orchid, detecting touch and grasp location, tracking proximity, and estimating the amount of touch contact between user and a plant.

Botanicus Interacticus also deconstructs the electrical properties of plants and replicates them using electrical components. This allows the design of a broad variety of biologically inspired artificial plants that behave nearly the same as their biological counterparts. The same sensing technology is used with both living and artificial plants.

A broad range of applications are possible with Botanicus Interacticus technology: designing interactive responsive environments and new forms of living interaction devices as well as developing organic ambient and pervasive interfaces.

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